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Tiny's Used Spacecraft Lot (SQ1)


Tiny's Used Spacecraft Lot

"You are on Tiny's Used Spacecraft lot. There are only a few ships to choose from. Impossible to miss is the incredibly talkative, not to mention rotund, owner, Tiny. He is most certainly an unusual looking being."

Room ID#(s): 34
Bugs & Glitches: Yes
Oversights: Yes
For Fun: Yes

Tiny's Used Spacecraft lot is a location in Ulence Flats found in Space Quest I. Roger must interact with and purchase a ship from Tiny to escape Kerona.

Technically, Roger only has to visit this part of the lot to lure Tiny to the north end where the Cruiser sits. The ships (on this screen) are either a death trap or a considerable (but survivable) drain in funds.

Notes



Bugs and Glitches


i
Roger is halfway to the mountain range, already. You're a bit slow there, Tiny!

Already Left!

Credit: Kuro-chan

It is possible for Tiny to try his sales pitch even after Roger has purchased a ship and is in the process of dying.
  • Enter the screen from along the lower-right side. Make sure your vertical start is below the drill ship.
  • The player must have Tiny approach, but get caught on the other side of the drill ship. Try to stay along the bottom middle of the drill whip as Tiny approaches and gets caught along the top.
  • Should Tiny hover around the top-right corner of the drill ship, the player should start moving towards the other ship.
  • Along the way have buy ship ready and try to trigger that as soon as possible.
If completed, Roger will take off in his new ship, Tiny gets close enough, makes his complete sales pitch, then Roger dies shortly after.

i
You got your ship. GET LOST!

No Second Ship For You!

Credit: Kuro-chan

If Roger tries to purchase a second ship while in flight with the first ship, the script for a failed purchase will run. Curiously, Tiny hovers around on the ground, instead of walking over to the building.

i
Tiny REALLY wants to make that sale.

Personal Space?

Category: Move Fail
Credit: Kuro-chan

Should Roger try and fail to make a purchase, Tiny is scripted to walk to a certain point on the map. The player can block this by moving Roger in the way.

i
And for Roger's next trick, he will make his hands detach from his body!

Peek-A-Boo!

Category: Priority Mishap
Credit: Kuro-chan

Roger can partly appear in front of the barrier (instead of behind) because the priority lines clip through the higher priority normally given to the field generator.

i
The dude floats. He's a witch! A witch, I tell thee!

Tiny's Anti Gravity Device

Credit: Kuro-chan

After purchasing the drill ship while Tiny is still en route to the player, the animation frame count stops and Tiny floats over to the player.
  • If Tiny is by the ship as it burrows into the ground, a tiny part of Roger's sprite will appear by his feet.

i
Maybe he wants to give you another chance?

Tiny Came Back!

Category: Out of Bounds
Credit: Kuro-chan

Should Roger try and fail to make a purchase, Tiny is scripted to walk to a certain point on the map. If the player types in "buy ship" after me moves to the top-right corner of the building, THEN heads left, Tiny will again comment on Roger's money, but this resets the walking setup, forcing Tiny to walk back to the top-right corner of the building before carrying on.

Bad file.

Tiny's is a Gator Clip

Category: Out of Bounds
Credit: Gage Holston
Additional Research: Kuro-chan

By staying on one side of the building, Tiny will continually try to get to the player while attempting to make a sale. If Tiny takes to long to accomplish this, eventually he will clip through a wall and force his way to Roger's side.
  • The same will also apply if Tiny needs to get back within the map boundaries.
  • If the player tries and fails to buy a ship and Tiny it out of bounds, the script will try (and fail) to move Tiny to a specific location near the building, leaving him permanently stuck.

i
This is comparable to dividing by zero! End of world stuff!

Two Rogers?!

Category: Out of Bounds
Credit: Gage Holston

Buy the drill ship, exit, come back and get in ship. 'Just' before Tiny finishes walking over to the ship repeat get in the ship to reset the animation. If done right, Roger will start the animation over, but it will abruptly end because another animation takes priority and Roger is put back on the screen, thus it appears there are two Rogers.

Oversight


i
He's a nice guy. He is sparing you the all the annoying paperwork by filling it out on your behalf.

Tiny is Not Here...

Credit: Kuro-chan

The game does not update the dialogue after Roger makes his purchase / fails to purchase and Tiny disappears.

Pointless Fun


i
Great guy. He just LOVES making a sale.

The Forever Sale

Credit: Kuro-chan

No flags or any other details were set after Roger purchases the death ship. Should the player reset their buckazoid counter after purchasing the death ship, the player can continually purchase this ship over and over while the player's buckazoid total gets deducted by another 185 (or 115). More interesting is no dialogue appears while the purchase is made.

This is also possible to perform once without having to mod the buckazoid counter, if the player shows up with at least 230 buckazoids and has already purchased the drill ship.

OK. I have mucho paperwork to finish.

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Category: Rooms | Priority Mishap | Out of Bounds
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Website concept and scripts created by: Kuro-chan
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